Summon Wraith
(Conjuration/Summoning, Necromancy)

Range:  10 yards
Components:  V, S, M
Duration:  1 round + 1 round per level
Casting Time:  5
Area of Effect:  10 foot high cube
Saving Throw:  None

This spell is identical to the 1th-level summon shadow, except that it conjures up one wraith for every three levels the wizard has attained. These monsters are under the control of the wizard until they are slain or the spell expires. If the wraiths are turned, they continue to serve in any capacity which does not require them to confront the priest who resisted them. The material component of this spell is a piece of black jet.

